Gaming without lag
Low ping, a session that holds, and no being logged out of game accounts mid-match.
In games a VPN usually hurts rather than helps: the extra hop adds latency, and changing country logs you out of your account. Logrus deals with both. First, only game traffic goes through the tunnel while everything else stays on the direct path — no extra milliseconds where they are not wanted. Second, the region is chosen by hand, so you can put the exit next to the game's data centre and get a shorter route than your ISP's default.
What you get
Locations closer to game data centres — less ping
Split tunnelling: only the game goes through us, everything else direct
UDP where latency matters more than throughput
Speed is not capped by the plan — patch downloads do not hit a limit
How it works
- 1
Only the game goes through the tunnel
Split tunnelling is configured per application or per subnet: voice chat, the browser and downloads stay on the direct route.
- 2
The exit sits next to the data centre
You pick the region by hand; the available cities are listed on the status page. We do not measure or publish latency yet, so the comparison has to happen on your side: switch the city and watch the ping in the game itself.
- 3
UDP is not silently turned into TCP
Time-sensitive traffic uses a UDP transport: a packet lost mid-fight is better lost than retransmitted, which is what turns into a stutter.
First find out what is actually being blocked
Free in-browser probes show whether your ISP throttles a given service, whether DNS leaks, and whether your TLS fingerprint is being rewritten. Nothing to install.
What it costs
One plan covers every scenario — there is no extra charge for a particular service. Today we take crypto and reseller payments; cards are on the way. Refunds within 30 days.
Frequently asked questions
- A VPN adds ping — why use one for games?
- It does, if the route got longer. But an ISP's path to a foreign data centre often takes needless transits, and an exit next to that data centre can be shorter. We do not measure or publish latency — the only way to know is on your own network, which is what the three free days are for.
- Will I get kicked out of my Steam or Riot account?
- Not as long as you do not change country between sessions. Pick one region and stay on it — it is the geolocation jumps that trigger security checks.
- Will patches download more slowly?
- No: split tunnelling lets downloads stay outside the tunnel. Inside it nothing is throttled by traffic type — the only ceiling is your plan's speed cap, if it has one; the current value is on the pricing page.
- Does it help against lobby DDoS?
- Your real address is not visible to opponents while game traffic goes through the tunnel, so there is nothing to hit directly. It does not protect the game server itself, only you.
Try it on your own ISP
The trial needs no card up front. If it does not work on your ISP, we refund within 30 days, no questions asked.
Other scenarios
Messengers that stay connected
Messages, calls and voice notes get through even when the network throttles messengers.
Streaming services without stutter
4K video, music and region-locked subscriptions — without the dip halfway through an episode.
For China and Iran
Hardened mode with frame-length obfuscation and domain fronting — where an ordinary tunnel never comes up.